HoloLens 2 – The Next Step into Digital Realities

HoloLens 2 is a pair of mixed reality smart-glasses launched by Microsoft on May 2, 2019 as a successor to the pioneering HoloLens. A developer edition was announced much earlier on February 2019. The HoloLens 2 launched now is labelled as a developer’s edition even though the system is in overall a more business oriented one as compared to its predecessor. Microsoft highlights three main improvements made to the device: immersive experience, ergonomics and business friendliness.

When comparing with the HoloLens, the successor is substantially more comfortable. The total weight of HoloLens 2 is just lower by a fraction. But the overall weight distribution is much more even than the predecessor.  HoloLens was very front-heavy, with the optics, sensors, compute unit, and other heavy elements, all at the front of the device. The new system moves the integrated computer to the back of the device, and the front part is built of lightweight carbon fiber, making the headset much better balanced. It also looks much easier to put on and take off. In the new device the optical portion also flips up, out of the way, so you don’t need to take the entire headset off to give people around you your full attention—just flip the visor out of the way.

It also boasts of an accurate gaze tracking mechanism – it knows exactly where your eyes are focusing on. It also leads the industry standards of mapping the real world, accurately mapping all 10 fingers through skeleton tracking. These features enable a much more natural interaction with the objects. With HoloLens 2, Microsoft assures that the field view has doubled. It has a diagonal field of view of 52 degrees, improving over the 34-degree field of view of HoloLens, while keeping a resolution of 47 pixels per degree.

The developer’s edition will be up for sale later this year at $3500 or on a $99 per month installment plan. it comes with $500 in Azure credits and three-month trials of Unity Pro and Unity PiXYZ plugin for rendering engineering models into Unity. It is expected that adding Unity Pro and PiXYZ Plugin to HoloLens 2 Development Edition will provide businesses the immediate ability to create real-time 2D, 3D, VR, and AR interactive experiences while allowing for the importing and preparation of design data to create real-time experiences. Microsoft also quoted that the Unreal Engine 4 support for HoloLens 2 will become available by the end of May.

What HoloLens 2 will prove to be and what it will mean for the ever-evolving digital reality space is something only time will tell. With the AR/XR market estimated to be worth $61.39 B by 2023, this space has lot to offer. Having understood how XR can be a boon to the future, TeamTA has been employing XR solutions for our clients – individuals and multinational corporations alike on their path of sustainable growth. Take a small step with Travancore Analytics today for a giant leap in the future.

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